#include "AudioSystem.h" #include "../manager/ComponentManager.h" #include "../manager/ResourceManager.h" #include "../types.h" using namespace crepe; using namespace std; void AudioSystem::update() { ComponentManager & component_manager = this->mediator.component_manager; ResourceManager & resource_manager = this->mediator.resource_manager; RefVector components = component_manager.get_components_by_type(); for (AudioSource & component : components) { if (!component.active) continue; Sound & resource = resource_manager.get(component.source); if (component.private_data.empty()) { auto & data = component.private_data.set(); this->update_last(component, data); } auto & data = component.private_data.get(); this->diff_update(component, data, resource); this->update_last(component, data); } } void AudioSystem::diff_update(AudioSource & component, const ComponentPrivate & data, Sound & resource) { bool update_playing = component.playing != data.last_playing; bool update_volume = component.volume != data.last_volume; bool update_loop = component.loop != data.last_loop; bool update_active = component.active != data.last_active; if (update_active) if (component.rewind) { component.playing = false; // this->context.rewind(resource, data.handle); } } void AudioSystem::update_last(const AudioSource & component, ComponentPrivate & data) { data.last_active = component.active; data.last_loop = component.loop; data.last_playing = component.playing; data.last_volume = component.volume; }