#pragma once #include "api/AI.h" #include "System.h" #include "types.h" namespace crepe { class AISystem : public System { public: using System::System; void update() override; private: vec2 calculate(AI & ai); bool accumulate_force(AI & ai, vec2 & running_total, vec2 force_to_add); vec2 seek(const AI & ai); vec2 flee(const AI & ai); vec2 arrive(const AI & ai); vec2 path_follow(AI & ai); }; } // namespace crepe