#include "renderSystem.h" #include <vector> #include "api/Color.h" #include "api/Sprite.h" #include "api/Transform.h" #include "facade/SdlContext.h" #include "facade/Texture.h" using namespace crepe::api; static crepe::Texture player("../asset/texture/img.png"); void RenderSystem::render(){ Sprite sprite(player, Color::get_red(), {1,1}); Transform transform ={ .position = {0,0}, .rotation = 0, .scale = 1, }; // this will get changed to ecs getter of componets crepe::SdlContext& ctx = crepe::SdlContext::get_instance(); ctx.draw(sprite, transform); /* for(const auto& S : test_objects){ ctx.draw(S, const api::Transform &) } */ }