#include #include #include "ComponentManager.h" #include "SceneManager.h" using namespace crepe; using namespace std; SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) { mediator.scene_manager = *this; } void SceneManager::set_next_scene(const string & name) { next_scene = name; } void SceneManager::load_next_scene() { // next scene not set if (this->next_scene.empty()) return; auto it = find_if(this->scenes.begin(), this->scenes.end(), [&next_scene = this->next_scene](unique_ptr & scene) { return scene.get()->get_name() == next_scene; }); // next scene not found if (it == this->scenes.end()) return; unique_ptr & scene = *it; // Delete all components of the current scene ComponentManager & mgr = this->mediator.component_manager; mgr.delete_all_components(); // Load the new scene scene->load_scene(); }