#include #include "ReplayManager.h" #include "Manager.h" using namespace crepe; using namespace std; ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) { mediator.replay_manager = *this; } void ReplayManager::record_start() { if (this->state == RECORDING) this->release(this->id); this->id++; this->memory[this->id] = make_unique(); this->recording = *this->memory.at(this->id); this->state = RECORDING; } recording_t ReplayManager::record_end() { this->state = IDLE; return this->id; } void ReplayManager::play(recording_t handle) { if (!this->memory.contains(handle)) throw out_of_range(format("ReplayManager: no recording for handle {}", handle)); this->recording = *this->memory.at(handle); this->recording->frame = 0; this->state = PLAYING; } void ReplayManager::release(recording_t handle) { if (!this->memory.contains(handle)) return; this->memory.erase(handle); } void ReplayManager::frame_record() { if (this->state != RECORDING) throw runtime_error("ReplayManager: frame_step called while not playing"); ComponentManager & components = this->mediator.component_manager; Recording & recording = this->recording; recording.frames.push_back(components.save()); recording.frame++; } bool ReplayManager::frame_step() { if (this->state != PLAYING) throw runtime_error("ReplayManager: frame_step called while not playing"); ComponentManager & components = this->mediator.component_manager; Recording & recording = this->recording; ComponentManager::Snapshot & frame = recording.frames.at(recording.frame); components.restore(frame); recording.frame++; if (recording.frame < recording.frames.size()) return false; // end of recording recording.frame = 0; this->state = IDLE; this->recording.clear(); return true; } ReplayManager::State ReplayManager::get_state() const { return this->state; }