#include #include #include "../util/Log.h" #include "LoopTimerManager.h" using namespace crepe; using namespace std::chrono; using namespace std::chrono_literals; LoopTimerManager::LoopTimerManager(Mediator & mediator) : Manager(mediator) { this->mediator.loop_timer = *this; dbg_trace(); } void LoopTimerManager::start() { this->last_frame_time = std::chrono::steady_clock::now(); this->elapsed_time = elapsed_time_t{0}; // by starting the elapsed_fixed_time at (0 - fixed_delta_time) in milliseconds it calls a fixed update at the start of the loop. // this->elapsed_fixed_time = -this->fixed_delta_time; this->delta_time = duration_t{0}; } void LoopTimerManager::update() { TimePoint_t current_frame_time = std::chrono::steady_clock::now(); // Convert to duration in seconds for delta time this->delta_time = current_frame_time - last_frame_time; if (this->delta_time > this->maximum_delta_time) { this->delta_time = this->maximum_delta_time; } if (this->delta_time > 0s) { this->actual_fps = 1.0 / duration_cast(this->delta_time).count(); } else { this->actual_fps = 0; } this->elapsed_time += duration_cast(this->delta_time); this->last_frame_time = current_frame_time; } Duration_t LoopTimerManager::get_delta_time() const {return this->delta_time * this->time_scale;} elapsed_time_t LoopTimerManager::get_elapsed_time() const { return this->elapsed_time; } void LoopTimerManager::advance_fixed_elapsed_time() { this->elapsed_fixed_time += std::chrono::duration_cast(this->fixed_delta_time); } void LoopTimerManager::set_target_framerate(unsigned fps) { this->target_fps = fps; //check if fps is lower or equals 0 if (fps <= 0) return; // target time per frame in seconds this->frame_target_time = duration_t(1s) / this->target_fps; } unsigned LoopTimerManager::get_fps() const { return this->actual_fps; } void LoopTimerManager::set_time_scale(double value) { this->time_scale = value; } float LoopTimerManager::get_time_scale() const { return this->time_scale; } void LoopTimerManager::enforce_frame_rate() { TimePoint_t current_frame_time = std::chrono::steady_clock::now(); Duration_t frame_duration = current_frame_time - this->last_frame_time; // Check if frame duration is less than the target frame time if (frame_duration < this->frame_target_time) { duration_t delay_time = this->frame_target_time - frame_duration; if (delay_time > 0s) { std::this_thread::sleep_for(delay_time); } } } duration_t LoopTimerManager::get_lag() const { return this->elapsed_time - this->elapsed_fixed_time; } duration_t LoopTimerManager::get_scaled_fixed_delta_time() const { return this->fixed_delta_time * this->time_scale; } void LoopTimerManager::set_fixed_delta_time(float seconds) { this->fixed_delta_time = duration_t(seconds); } Duration_t LoopTimerManager::get_fixed_delta_time() const { return this->fixed_delta_time; }