#include "util/log.h" #include "Texture.h" #include "SdlContext.h" #include using namespace crepe; Texture::Texture(std::unique_ptr res) { dbg_trace(); this->load(std::move(res)); } Texture::Texture(const char * src) { dbg_trace(); this->load(std::make_unique(src)); } Texture::~Texture(){ dbg_trace(); if(this->m_texture){ SDL_DestroyTexture(m_texture); } } void Texture::load(std::unique_ptr res) { SdlContext& ctx = SdlContext::get_instance(); m_texture = ctx.setTextureFromPath(res->canonical()); }