#pragma once #include #include "../api/Config.h" #include "Sound.h" namespace crepe { /** * \brief Sound engine facade * * This class is a wrapper around a \c SoLoud::Soloud instance, which provides the methods for * playing \c Sound instances. It is part of the sound facade. */ class SoundContext { public: SoundContext(); virtual ~SoundContext(); SoundContext(const SoundContext &) = delete; SoundContext(SoundContext &&) = delete; SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; /** * \brief Play a sample * * Plays a Sound from the beginning of the sample and returns a handle to control it later. * * \param resource Sound instance to play * * \returns Handle to control this voice */ virtual Sound::Handle play(Sound & resource); /** * \brief Stop a voice immediately if it is still playing * * \note This function does nothing if the handle is invalid or if the sound is already * stopped / finished playing. * * \param handle Voice handle returned by SoundContext::play */ virtual void stop(Sound::Handle & handle); /** * \brief Change the volume of a voice * * \note This function does nothing if the handle is invalid or if the sound is already * stopped / finished playing. * * \param handle Voice handle returned by SoundContext::play * \param volume New gain value (0=silent, 1=default) */ virtual void set_volume(Sound::Handle & handle, float volume); /** * \brief Set the looping behavior of a voice * * \note This function does nothing if the handle is invalid or if the sound is already * stopped / finished playing. * * \param handle Voice handle returned by SoundContext::play * \param loop Looping behavior (false=oneshot, true=loop) */ virtual void set_loop(Sound::Handle & handle, bool loop); private: //! Abstracted class SoLoud::Soloud engine; //! Config reference Config & config = Config::get_instance(); }; } // namespace crepe