#include "../util/dbg.h" #include "SoundContext.h" using namespace crepe; SoundContext::SoundContext() { dbg_trace(); this->engine.init(); this->engine.setMaxActiveVoiceCount(this->config.audio.voices); } SoundContext::~SoundContext() { dbg_trace(); this->engine.deinit(); } SoundHandle SoundContext::play(Sound & resource) { SoLoud::handle real_handle = this->engine.play(resource.sample, 1.0f); SoundHandle handle = this->next_handle; this->registry[handle] = real_handle; this->next_handle++; return handle; } void SoundContext::stop(const SoundHandle & handle) { this->engine.stop(this->registry[handle]); } void SoundContext::set_volume(const SoundHandle & handle, float volume) { this->engine.setVolume(this->registry[handle], volume); } void SoundContext::set_loop(const SoundHandle & handle, bool loop) { this->engine.setLooping(this->registry[handle], loop); }