#include #include "SDLFontContext.h" using namespace crepe; using namespace std; SDLFontContext::SDLFontContext(){ } SDLFontContext::~SDLFontContext(){ } unique_ptr SDLFontContext::get_font_asset(const std::string & font_family) { if (!FcInit()) { throw std::runtime_error("Failed to initialize Fontconfig."); } // Create a pattern to search for the font family FcPattern* pattern = FcNameParse(reinterpret_cast(font_family.c_str())); if (!pattern) { throw std::runtime_error("Failed to create font pattern."); } // Default configuration FcConfig* config = FcConfigGetCurrent(); if (!config) { FcPatternDestroy(pattern); throw std::runtime_error("Failed to get current Fontconfig configuration."); } // Match the font pattern FcResult result; FcPattern* matched_pattern = FcFontMatch(config, pattern, &result); FcPatternDestroy(pattern); if (!matched_pattern) { throw std::runtime_error("No matching font found."); } // Extract the file path FcChar8* file_path = nullptr; if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch || !file_path) { FcPatternDestroy(matched_pattern); throw std::runtime_error("Failed to get font file path."); } // Convert the file path to a std::string std::string font_file_path(reinterpret_cast(file_path)); FcPatternDestroy(matched_pattern); FcFini(); return std::move(make_unique(font_file_path)); }