#pragma once #include #include #include "../api/Sprite.h" #include "../api/Transform.h" #include "../system/RenderSystem.h" namespace crepe { class Texture; class SDLContext { public: // singleton static SDLContext & get_instance(); SDLContext(const SDLContext &) = delete; SDLContext(SDLContext &&) = delete; SDLContext & operator=(const SDLContext &) = delete; SDLContext & operator=(SDLContext &&) = delete; //TODO decide events wouter? private: void handle_events(bool & running); private: SDLContext(); virtual ~SDLContext(); private: friend class Texture; SDL_Texture * texture_from_path(const char *); //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); private: friend class RenderSystem; void draw(const Sprite &, const Transform &); void clear_screen(); void present_screen(); private: SDL_Window * game_window = nullptr; SDL_Renderer * game_renderer = nullptr; }; } // namespace crepe