#pragma once namespace crepe { //! Vector2 class class Vector2 { public: //! X component of the vector float x; //! Y component of the vector float y; //! Default constructor Vector2() = default; //! Constructor with initial values Vector2(float x, float y); //! Subtracts another vector from this vector and returns the result. Vector2 operator-(const Vector2& other) const; //! Adds another vector to this vector and returns the result. Vector2 operator+(const Vector2& other) const; //! Multiplies this vector by a scalar and returns the result. Vector2 operator*(float scalar) const; //! Multiplies this vector by another vector element-wise and updates this vector. Vector2& operator*=(const Vector2& other); //! Adds another vector to this vector and updates this vector. Vector2& operator+=(const Vector2& other); //! Adds a scalar value to both components of this vector and updates this vector. Vector2& operator+=(float other); //! Returns the negation of this vector. Vector2 operator-() const; //! Checks if this vector is equal to another vector. bool operator==(const Vector2& other) const; //! Checks if this vector is not equal to another vector. bool operator!=(const Vector2& other) const; }; } // namespace crepe