#include "Vector2.h" using namespace crepe; Vector2 Vector2::operator-(const Vector2 & other) const { return {x - other.x, y - other.y}; } Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y + other.y}; } Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; } Vector2 Vector2::operator*(const Vector2 & other) const{ return {this->x * other.x, this->y * other.y}; } Vector2 & Vector2::operator*=(const Vector2 & other) { x *= other.x; y *= other.y; return *this; } Vector2 & Vector2::operator*=(const double & other) { x *= other; y *= other; return *this; } Vector2 & Vector2::operator+=(const Vector2 & other) { x += other.x; y += other.y; return *this; } Vector2 & Vector2::operator+=(double other) { x += other; y += other; return *this; } Vector2 Vector2::operator/(const Vector2 & other) const { return {this->x / other.x, this->y / other.y}; } Vector2 Vector2::operator-() const { return {-x, -y}; } bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; } bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); }