#include "Vector2.h"

namespace crepe {

// Constructor with initial values
Vector2::Vector2(float x, float y) : x(x), y(y) {}

// Subtracts another vector from this vector and returns the result.
Vector2 Vector2::operator-(const Vector2 & other) const {
	return {x - other.x, y - other.y};
}

// Adds another vector to this vector and returns the result.
Vector2 Vector2::operator+(const Vector2 & other) const {
	return {x + other.x, y + other.y};
}

// Multiplies this vector by a scalar and returns the result.
Vector2 Vector2::operator*(float scalar) const {
	return {x * scalar, y * scalar};
}

// Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & Vector2::operator*=(const Vector2 & other) {
	x *= other.x;
	y *= other.y;
	return *this;
}

// Adds another vector to this vector and updates this vector.
Vector2 & Vector2::operator+=(const Vector2 & other) {
	x += other.x;
	y += other.y;
	return *this;
}

// Adds a scalar value to both components of this vector and updates this vector.
Vector2 & Vector2::operator+=(float other) {
	x += other;
	y += other;
	return *this;
}

// Returns the negation of this vector.
Vector2 Vector2::operator-() const { return {-x, -y}; }

// Checks if this vector is equal to another vector.
bool Vector2::operator==(const Vector2 & other) const {
	return x == other.x && y == other.y;
}

// Checks if this vector is not equal to another vector.
bool Vector2::operator!=(const Vector2 & other) const {
	return !(*this == other);
}

} // namespace crepe