#pragma once #include "../Component.h" namespace crepe { /** * \brief Represents a UI object in the game, derived from the Component class. */ class UIObject : public Component { public: /** * \brief Constructs a UiObject with the specified game object ID. * \param id The unique ID of the game object associated with this UI object. * \param dimensions width and height of the UIObject * \param offset Offset relative to the GameObject Transform */ UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); //! Width and height of the UIObject vec2 dimensions; //! Position offset relative to this GameObjects Transform vec2 offset; //! variable indicating if transform is relative to camera(false) or world(true) bool world_space = false; }; } // namespace crepe