#pragma once #include #include "api/Point.h" #include "Component.h" namespace crepe { class Transform : public Component { // FIXME: What's the difference between the `Point` and `Position` // classes/structs? How about we replace both with a universal `Vec2` that // works similar (or the same) as those found in GLSL? public: Transform(uint32_t id, const Point &, double, double); ~Transform(); //! Translation (shift) Point position; //! Rotation, in radians double rotation; //! Multiplication factor double scale; }; } // namespace crepe