#include #include "api/Point.h" #include "util/log.h" #include "Component.h" #include "Transform.h" using namespace crepe; Transform::Transform(uint32_t game_id, Point point, double rot, double scale) : Component(game_id), position(point), rotation(rot), scale(scale) { dbg_trace(); } Transform::~Transform() { dbg_trace(); } int Transform::get_instances_max() const { return 1; }