#include <cstdint>

#include "api/Point.h"
#include "util/log.h"

#include "Component.h"
#include "Transform.h"

using namespace crepe;

Transform::Transform(uint32_t game_id, Point point, double rot, double scale)
	: Component(game_id), position(point), rotation(rot), scale(scale) {
	dbg_trace();
}

Transform::~Transform() { dbg_trace(); }

int Transform::get_instances_max() const { return 1; }