#pragma once #include #include #include "Asset.h" namespace crepe { class SDLContext; } namespace crepe::api { class Texture { public: Texture(const char * src); Texture(std::unique_ptr res); ~Texture(); private: void load(std::unique_ptr res); private: SDL_Texture * texture = nullptr; friend class crepe::SDLContext; }; } // namespace crepe::api