#pragma once // FIXME: this header can't be included because this is an API header, and SDL2 // development headers won't be bundled with crepe. Why is this facade in the // API namespace? #include <SDL2/SDL_render.h> #include <memory> #include "Asset.h" namespace crepe { class SDLContext; } namespace crepe::api { class Texture { public: Texture(const char * src); Texture(std::unique_ptr<Asset> res); ~Texture(); private: void load(std::unique_ptr<Asset> res); private: SDL_Texture * texture = nullptr; friend class crepe::SDLContext; }; } // namespace crepe::api