#pragma once // FIXME: this header can't be included because this is an API header, and SDL2 // development headers won't be bundled with crepe. Why is this facade in the // API namespace? #include #include #include #include "Asset.h" namespace crepe { class SDLContext; class Animator; /** * \class Texture * \brief Manages texture loading and properties. * * The Texture class is responsible for loading an image from a source * and providing access to its dimensions. Textures can be used for rendering. */ class Texture { public: /** * \brief Constructs a Texture from a file path. * \param src Path to the image file to be loaded as a texture. */ Texture(const char * src); /** * \brief Constructs a Texture from an Asset resource. * \param res Unique pointer to an Asset resource containing texture data. */ Texture(std::unique_ptr res); /** * \brief Destroys the Texture instance, freeing associated resources. */ ~Texture(); // FIXME: this constructor shouldn't be necessary because this class doesn't // manage memory /** * \brief Gets the width of the texture. * \return Width of the texture in pixels. */ int get_width() const; /** * \brief Gets the height of the texture. * \return Height of the texture in pixels. */ int get_height() const; private: /** * \brief Loads the texture from an Asset resource. * \param res Unique pointer to an Asset resource to load the texture from. */ void load(std::unique_ptr res); private: //! The texture of the class from the library std::unique_ptr> texture; //! Grants SDLContext access to private members. friend class SDLContext; //! Grants Animator access to private members. friend class Animator; }; } // namespace crepe