#pragma once #include "Asset.h" #include <SDL2/SDL_render.h> #include <memory> namespace crepe { class SdlContext; } namespace crepe::api { class Texture { public: Texture(const char * src); Texture(std::unique_ptr<Asset> res); ~Texture(); private: void load(std::unique_ptr<Asset> res); private: SDL_Texture * m_texture = nullptr; friend class crepe::SdlContext; }; } // namespace crepe