#include "../facade/SDLContext.h" #include "../util/Log.h" #include "Asset.h" #include "Texture.h" using namespace crepe; using namespace std; Texture::Texture(const Asset & src) { dbg_trace(); this->load(src); } Texture::~Texture() { dbg_trace(); this->texture.reset(); } Texture::Texture(Texture && other) noexcept : texture(std::move(other.texture)) {} Texture & Texture::operator=(Texture && other) noexcept { if (this != &other) { texture = std::move(other.texture); } return *this; } void Texture::load(const Asset & res) { SDLContext & ctx = SDLContext::get_instance(); this->texture = ctx.texture_from_path(res.get_path()); } int Texture::get_width() const { if (this->texture == nullptr) return 0; return SDLContext::get_instance().get_width(*this); } int Texture::get_height() const { if (this->texture == nullptr) return 0; return SDLContext::get_instance().get_height(*this); }