#include "Asset.h" #include "SdlContext.h" #include "util/log.h" #include "Texture.h" #include using namespace crepe::api; Texture::Texture(std::unique_ptr res) { dbg_trace(); this->load(std::move(res)); } Texture::Texture(const char * src) { dbg_trace(); this->load(std::make_unique(src)); } Texture::~Texture() { dbg_trace(); if (this->m_texture != nullptr) { SDL_DestroyTexture(m_texture); } } void Texture::load(std::unique_ptr res) { SdlContext & ctx = SdlContext::get_instance(); m_texture = ctx.texture_from_path(res->canonical()); }