#include "../types.h" #include "Text.h" using namespace crepe; using namespace std; Text::Text( game_object_id_t id, const vec2 & dimensions, const std::string & font_family, const Data & data, const vec2 & offset, const std::string & text ) : UIObject(id, dimensions, offset), text(text), data(data), font_family(font_family) {} unique_ptr Text::save() const { return unique_ptr(new Text(*this)); } void Text::restore(const Component & snapshot) { *this = static_cast(snapshot); } Text & Text::operator=(const Text & snapshot) { this->active = snapshot.active; this->data = snapshot.data; this->text = snapshot.text; this->font_family = snapshot.font_family; return *this; }