#include "../facade/FontFacade.h" #include "util/Log.h" #include "Text.h" using namespace crepe; Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::string & text, const std::string & font_family, const Data & data) : UIObject(id, dimensions, offset), text(text), data(data), font(FontFacade::get_font_asset(font_family)) { dbg_trace(); }