#include #include #include "../util/Log.h" #include "Component.h" #include "Sprite.h" #include "Texture.h" using namespace std; using namespace crepe; Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color, const FlipSettings & flip, int sort_layer, int order_layer, int height) : Component(id), color(color), flip(flip), sprite_image(std::move(image)), sorting_in_layer(sort_layer), order_in_layer(order_layer), height(height) { dbg_trace(); this->mask.w = sprite_image.get_size().x; this->mask.h = sprite_image.get_size().y; this->aspect_ratio = static_cast(this->mask.w) / this->mask.h; } Sprite::~Sprite() { dbg_trace(); }