#include #include "../util/Log.h" #include "api/Asset.h" #include "Component.h" #include "Sprite.h" #include "types.h" using namespace std; using namespace crepe; Sprite::Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Sprite::Data & data) : Component(id), source(texture), data(data) { dbg_trace(); this->mask.w = size.x; this->mask.h = size.y; this->aspect_ratio = static_cast(this->mask.w) / this->mask.h; } Sprite::~Sprite() { dbg_trace(); }