#include <cstdint>
#include <memory>

#include "../util/log.h"

#include "Component.h"
#include "Sprite.h"
#include "Texture.h"

using namespace std;
using namespace crepe;

Sprite::Sprite(uint32_t id, shared_ptr<Texture> image, const Color & color,
			   const FlipSettings & flip)
	: Component(id), color(color), flip(flip), sprite_image(image) {
	dbg_trace();
}

Sprite::~Sprite() { dbg_trace(); }