#include #include "../util/dbg.h" #include "api/Asset.h" #include "Component.h" #include "Sprite.h" #include "types.h" using namespace std; using namespace crepe; Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data) : Component(id), source(texture), data(data) { dbg_trace(); } Sprite::~Sprite() { dbg_trace(); } unique_ptr Sprite::save() const { return unique_ptr(new Sprite(*this)); } void Sprite::restore(const Component & snapshot) { *this = static_cast(snapshot); } Sprite & Sprite::operator=(const Sprite & snapshot) { this->active = snapshot.active; this->data = snapshot.data; this->mask = snapshot.mask; return *this; }