#pragma once #include "../ComponentManager.h" #include "BehaviorScript.h" #include "Script.h" namespace crepe { template <typename T> T & Script::get_component() const { using namespace std; RefVector<T> all_components = this->get_components<T>(); if (all_components.size() < 1) throw runtime_error( format("Script: no component found with type = {}", typeid(T).name())); return all_components.back().get(); } template <typename T> RefVector<T> Script::get_components() const { ComponentManager & mgr = this->component_manager; return mgr.get_components_by_id<T>(this->game_object_id); } template <typename... Args> void Script::logf(Args &&... args) { Log::logf(std::forward<Args>(args)...); } template <typename EventType> void Script::subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel) { EventManager & mgr = this->event_manager; subscription_t listener = mgr.subscribe<EventType>( [this, callback](const EventType & data) -> bool { bool & active = this->active; if (!active) return false; return callback(data); }, channel); this->listeners.push_back(listener); } template <typename EventType> void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) { this->subscribe_internal(callback, channel); } template <typename EventType> void Script::subscribe(const EventHandler<EventType> & callback) { this->subscribe_internal(callback, EventManager::CHANNEL_ALL); } } // namespace crepe