#pragma once #include "../manager/ComponentManager.h" #include "../manager/ReplayManager.h" #include "BehaviorScript.h" #include "Script.h" namespace crepe { template <typename T> T & Script::get_component() const { using namespace std; RefVector<T> all_components = this->get_components<T>(); if (all_components.size() < 1) throw runtime_error( format("Script: no component found with type = {}", typeid(T).name())); return all_components.back().get(); } template <typename T> RefVector<T> Script::get_components() const { return this->get_components_by_id<T>(this->game_object_id); } template <class... Args> void Script::logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args) { Log::logf(level, fmt, std::forward<Args>(args)...); } template <class... Args> void Script::logf(std::format_string<Args...> fmt, Args &&... args) { Log::logf(fmt, std::forward<Args>(args)...); } template <typename EventType> void Script::subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel) { EventManager & mgr = this->mediator->event_manager; subscription_t listener = mgr.subscribe<EventType>( [this, callback](const EventType & data) -> bool { bool & active = this->active; if (!active) return false; ReplayManager & replay = this->mediator->replay_manager; if (replay.get_state() == ReplayManager::PLAYING) return false; return callback(data); }, channel); this->listeners.push_back(listener); } template <typename EventType> void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) { this->subscribe_internal(callback, channel); } template <typename EventType> void Script::subscribe(const EventHandler<EventType> & callback) { this->subscribe_internal(callback, EventManager::CHANNEL_ALL); } template <typename EventType> void Script::trigger_event(const EventType & event, event_channel_t channel) { EventManager & mgr = this->mediator->event_manager; mgr.trigger_event(event, channel); } template <typename EventType> void Script::queue_event(const EventType & event, event_channel_t channel) { EventManager & mgr = this->mediator->event_manager; mgr.queue_event(event, channel); } template <typename T> RefVector<T> Script::get_components_by_id(game_object_id_t id) const { Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; return mgr.get_components_by_id<T>(id); } template <typename T> RefVector<T> Script::get_components_by_name(const std::string & name) const { Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; return mgr.get_components_by_name<T>(name); } template <typename T> RefVector<T> Script::get_components_by_tag(const std::string & tag) const { Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; return mgr.get_components_by_tag<T>(tag); } } // namespace crepe