#pragma once #include "../ComponentManager.h" #include "BehaviorScript.h" #include "Script.h" namespace crepe { template T & Script::get_component() { std::vector> all_components = this->get_components(); if (all_components.size() < 1) throw nullptr; // TODO return all_components.back().get(); } template std::vector> Script::get_components() { auto & parent = *this->parent_ref; auto & mgr = *this->component_manager_ref; return mgr.get_components_by_id(parent.game_object_id); } } // namespace crepe