#include "Script.h" using namespace crepe; Script::~Script() { EventManager & evmgr = *this->event_manager_ref; for (auto id : this->listeners) { evmgr.unsubscribe(id); } } template <> void Script::subscribe(const EventHandler & callback) { const game_object_id_t & game_object_id = *this->game_object_id_ref; this->subscribe_internal(callback, game_object_id); }