#include <string>

#include "../manager/SceneManager.h"
#include "../facade/SDLContext.h"
#include "Script.h"

using namespace crepe;
using namespace std;

Script::~Script() {
	EventManager & mgr = this->mediator->event_manager;
	for (auto id : this->listeners) {
		mgr.unsubscribe(id);
	}
}

template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
	this->subscribe_internal(callback, this->game_object_id);
}

void Script::set_next_scene(const string & name) {
	SceneManager & mgr = this->mediator->scene_manager;
	mgr.set_next_scene(name);
}

SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; }

const keyboard_state_t&  Script::get_keyboard_state() const{
	SDLContext& sdl_context = this->mediator->sdl_context;
	return sdl_context.get_keyboard_state();
}