#pragma once #include "SceneManager.h" namespace crepe { template void SceneManager::add_scene(Args &&... args) { using namespace std; static_assert(is_base_of::value, "T must be derived from Scene"); Scene * scene = new T(std::forward(args)...); unique_ptr unique_scene(scene); unique_scene->component_manager = this->component_manager; this->scenes.emplace_back(std::move(unique_scene)); // The first scene added, is the one that will be loaded at the beginning if (next_scene.empty()) { next_scene = scene->get_name(); } } } // namespace crepe