#include "../ComponentManager.h" #include "SceneManager.h" using namespace crepe; SceneManager::SceneManager() {} SceneManager & SceneManager::get_instance() { static SceneManager instance; return instance; } // Push the next scene onto the queue void SceneManager::load_scene(std::string name) { next_scene.push(name); } // Load a new scene from the queue (if there is one) void SceneManager::empty_queue() { while (!next_scene.empty()) { string name = next_scene.front(); next_scene.pop(); for (auto & scene : scenes) { if (scene->name == name) { // Delete all components of the current scene ComponentManager & mgr = ComponentManager::get_instance(); mgr.delete_all_components(); // Load the new scene scene->load_scene(); break; } } } }