#pragma once #include #include "../manager/ComponentManager.h" #include "../manager/Mediator.h" #include "../manager/ResourceManager.h" #include "../util/OptionalRef.h" #include "../util/Log.h" #include "GameObject.h" namespace crepe { class SceneManager; class ComponentManager; class Asset; /** * \brief Represents a Scene * * This class represents a Scene. The Scene class is only used as an interface for the game * programmer. */ class Scene { protected: // NOTE: This must be the only constructor on Scene, see "Late references" below Scene() = default; //! SceneManager instances Scene friend class SceneManager; public: virtual ~Scene() = default; public: //! Load the scene virtual void load_scene() = 0; /** * \brief Get the scene's name * \return The scene's name */ virtual std::string get_name() const = 0; // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests // keep passing, but this reference should not be directly accessible by the user!!! private: /** * \name Late references * * These references are set by SceneManager immediately after calling the constructor of Scene. * * \note Scene must have a constructor without arguments so the game programmer doesn't need to * manually add `using Scene::Scene` to their concrete scene class, if they want to add a * constructor with arguments (e.g. for passing references to their own concrete Scene classes). * * \{ */ //! Mediator reference OptionalRef mediator; //! \} protected: /** * \brief Retrieve the reference to the SaveManager instance * * \returns A reference to the SaveManager instance held by the Mediator. */ SaveManager & get_save_manager() const; //! \copydoc ComponentManager::new_object GameObject new_object(const std::string & name, const std::string & tag = "", const vec2 & position = {0, 0}, double rotation = 0, double scale = 1); //! \copydoc ResourceManager::set_persistent void set_persistent(const Asset & asset, bool persistent); /** * \name Logging functions * \see Log * \{ */ //! \copydoc Log::logf template void logf(const Log::Level & level, std::format_string fmt, Args &&... args); //! \copydoc Log::logf template void logf(std::format_string fmt, Args &&... args); //! \} }; } // namespace crepe #include "Scene.hpp"