#pragma once #include "util/OptionalRef.h" #include namespace crepe { class SceneManager; class ComponentManager; /** * \brief Represents a Scene * * This class represents a Scene. The Scene class is only used as an interface for the game * programmer. */ class Scene { protected: // NOTE: This must be the only constructor on Scene, see "Late references" below Scene() = default; //! SceneManager instances Scene friend class SceneManager; public: virtual ~Scene() = default; public: //! Load the scene virtual void load_scene() = 0; /** * \brief Get the scene's name * \return The scene's name */ virtual std::string get_name() const = 0; protected: /** * \name Late references * * These references are set by SceneManager immediately after calling the constructor of Scene. * * \note Scene must have a constructor without arguments so the game programmer doesn't need to * manually add `using Scene::Scene` to their concrete scene class, if they want to add a * constructor with arguments (e.g. for passing references to their own concrete Scene classes). * * \{ */ //! Reference to the ComponentManager OptionalRef component_manager; //! \} }; } // namespace crepe