#include "Scene.h" using namespace crepe; SaveManager & Scene::get_save_manager() const { return mediator->save_manager; } GameObject Scene::new_object(const std::string & name, const std::string & tag, const vec2 & position, double rotation, double scale) { // Forward the call to ComponentManager's new_object method return mediator->component_manager->new_object(name, tag, position, rotation, scale); } void Scene::set_persistent(const Asset & asset, bool persistent) { mediator->resource_manager->set_persistent(asset, persistent); }