#pragma once #include #include "../Component.h" namespace crepe::api { enum class BodyType { //! Does not move (e.g. walls, ground ...) STATIC, //! Moves and responds to forces (e.g. player, physics objects ...) DYNAMIC, //! Moves but does not respond to forces (e.g. moving platforms ...) KINEMATIC, }; class Rigidbody : public Component { public: Rigidbody(uint32_t game_object_id, int mass, int gravity_scale, BodyType body_type); int32_t velocity_x; int32_t velocity_y; int mass; int gravity_scale; BodyType body_type; }; } // namespace crepe::api