#pragma once #include "Component.h" #include namespace crepe { enum class BodyType { Static, // Does not move (e.g. walls, ground ...) Dynamic, // Moves and responds to forces (e.g. player, physics objects ...) Kinematic // Moves but does not respond to forces (e.g. moving platforms ...) }; class Rigidbody : public Component { public: Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType); int32_t velocity_x; int32_t velocity_y; int mass; int gravity_scale; BodyType body_type; }; } // namespace crepe::api