#include "Rigidbody.h" using namespace crepe; crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data) : Component(id), data(data) {} void crepe::Rigidbody::add_force_linear(const vec2 & force) { this->data.linear_velocity += force; } void crepe::Rigidbody::add_force_angular(float force) { this->data.angular_velocity += force; }