#include "Rigidbody.h" using namespace crepe; crepe::Rigidbody::Rigidbody(uint32_t game_object_id, const Data & data) : Component(game_object_id), data(data) {} void crepe::Rigidbody::add_force_linear(const Vector2 & force) { this->data.linear_velocity += force; } void crepe::Rigidbody::add_force_angular(double force) { this->data.angular_velocity += force; }