#include "ParticleEmitter.h" #include "api/Sprite.h" using namespace crepe; ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, const Data & data) : Component(game_object_id), sprite(sprite), data(data) { for (size_t i = 0; i < this->data.max_particles; i++) { this->particles.emplace_back(); } }