#include #include #include "Particle.h" #include "ParticleEmitter.h" using namespace crepe; ParticleEmitter::ParticleEmitter(uint32_t game_object_id, uint32_t max_particles, uint32_t emission_rate, uint32_t speed, uint32_t speed_offset, uint32_t angle, uint32_t angleOffset, float begin_lifespan, float end_lifespan) : Component(game_object_id), max_particles(max_particles), emission_rate(emission_rate), speed(speed), speed_offset(speed_offset), position{0, 0}, begin_lifespan(begin_lifespan), end_lifespan(end_lifespan) { std::srand( static_cast(std::time(nullptr))); // initialize random seed std::cout << "Create emitter" << std::endl; min_angle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle max_angle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle position.x = 400; position.y = 400; for (size_t i = 0; i < max_particles; i++) { this->particles.emplace_back(); } } ParticleEmitter::~ParticleEmitter() { std::vector::iterator it = this->particles.begin(); while (it != this->particles.end()) { it = this->particles.erase(it); } }