#include "ParticleEmitter.h" using namespace crepe; using namespace std; ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data) : Component(game_object_id), data(data) { for (size_t i = 0; i < this->data.max_particles; i++) { this->data.particles.emplace_back(); } } unique_ptr ParticleEmitter::save() const { return unique_ptr{new ParticleEmitter(*this)}; } void ParticleEmitter::restore(const Component & snapshot) { *this = static_cast(snapshot); } ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter & other) { data.particles = other.data.particles; return *this; }