#include "ParticleEmitter.h" #include "api/Sprite.h" using namespace crepe; using namespace std; ParticleEmitter::ParticleEmitter( game_object_id_t game_object_id, const Sprite & sprite, const Data & data ) : Component(game_object_id), sprite(sprite), data(data) { for (size_t i = 0; i < this->data.max_particles; i++) { this->particles.emplace_back(); } } unique_ptr ParticleEmitter::save() const { return unique_ptr {new ParticleEmitter(*this)}; } void ParticleEmitter::restore(const Component & snapshot) { *this = static_cast(snapshot); } ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter & other) { this->particles = other.particles; return *this; }