#include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" #include "LoopManager.h" #include "LoopTimer.h" namespace crepe { void LoopManager::process_input() { SDLContext::get_instance().handle_events(this->gameRunning); } void LoopManager::start(){ this->setup(); this->loop(); } void LoopManager::set_running(bool running) { this->gameRunning = running; } void LoopManager::fixed_update() { } void LoopManager::loop() { LoopTimer & timer = LoopTimer::getInstance(); timer.start(); while (gameRunning) { timer.update(); while (timer.get_lag() >= timer.get_fixed_delta_time()) { process_input(); fixed_update(); timer.advance_fixed_update(); } update(); render(); timer.enforce_frame_rate(); } } void LoopManager::setup() { this->gameRunning = true; LoopTimer::getInstance().start(); LoopTimer::getInstance().set_fps(60); } void LoopManager::render() { if (gameRunning) { RenderSystem::get_instance().update(); } } void LoopManager::update() { LoopTimer & timer = LoopTimer::getInstance(); ScriptSystem::get_instance().update(); } } // namespace crepe