#include "../system/AISystem.h" #include "../system/AnimatorSystem.h" #include "../system/AudioSystem.h" #include "../system/CollisionSystem.h" #include "../system/InputSystem.h" #include "../system/ParticleSystem.h" #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" #include "../system/EventSystem.h" #include "LoopManager.h" using namespace crepe; using namespace std; LoopManager::LoopManager() { this->load_system(); this->load_system(); this->load_system(); this->load_system(); this->load_system(); this->load_system(); this->load_system(); this->load_system(); this->load_system(); this->load_system(); } void LoopManager::start() { this->setup(); this->loop(); } void LoopManager::fixed_update() { for (auto & [type, system] : this->systems) { if (!system->active) continue; system->fixed_update(); } } void LoopManager::frame_update() { for (auto & [type, system] : this->systems) { if (!system->active) continue; system->frame_update(); } } void LoopManager::setup() { LoopTimer & timer = this->loop_timer; this->game_running = true; this->scene_manager.load_next_scene(); timer.start(); timer.set_fps(200); } void LoopManager::loop() { LoopTimer & timer = this->loop_timer; timer.start(); while (game_running) { timer.update(); while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->fixed_update(); timer.advance_fixed_update(); } this->frame_update(); timer.enforce_frame_rate(); } }